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Thursday, March 29, 2012

here's some quick fun for Ork players.

DA DROPSHIP!!!!                                  245 pts.
BS            F              S              R
2              12           12           10
Unit Type: Skimmer, Fast
Transport Capacity: 10
Fire Points: The Dropship is a sealed environment (sort of) and as such, has no fire points.
Wargear:               Twin Linked Rokkit Launcha
                                Port Big Shoota
                                Starboard Big Shoota
                                Bomz
                                Four Gretchin Guided Rokkits (always hit on a 2+)
                                Stickbom Chuckas
Special Roolz:        Mayday!
                                Supersonic
                                Patchwork Armor
                                Bommin Run
                                Deep Strike
                                Assault Vehicle
Wargear and Special Rules Explanation:
Mayday!: Whenever this vehicle would suffer a wrecked result for any reason, roll on the following table:
D6   Effect
1-2  Kaboom! The Dropship explodes, catapulting flaming debris and stunned Orks in all directions. The Dropship is destroyed. All passengers and models within D6” take a Strength 3 hit. Surviving passengers must disembark and take a Pinning test.

3-4  Kareen! The shot sends the Dropship out of control. Move the Dropship 3d6” as far as possible in a random direction (the Ork player chooses if he rolls a Hit on the Scatter dice). The apply the Kaboom! result above. If the Dropship would careen into enemy models or terrain, stop it 1” away.

5-6  Kerrunch! Something vital gives, but the Ork passengers bail out of their vehicle before it falls apart with a noice like a Meganob falling down a spiral staircase. The Ork passengers take no damage but must immediately disembark. The Dropship is then wrecked.

Supersonic: This vehicle can move flat-out up to 36 inches.

Gunship: This vehicle may fire all of its weapons while moving flat-out..

Patchwork Armor: Vehicles with this special rule are ramshackle affairs, held together by the collective will of the crew and the Mekboy that built it. This vehicle has a 5+ invulnerable save due to its strange construction which causes most shots to miss its vital components.

Bommin Run: This vehicle can perform a special bombing run resolved in the following manner: Once each turn during this vehicle’s movement, if this vehicle passes over an unengaged enemy unit, you may place the large blast marker centered on that unit.  Roll a D6 plus the scatter die to resolve the final location of the shot. Then each unit under the template suffers a S6, AP6 hit. Vehicles are hit on their rear armor.

Gretchin Guided Rokkits: These weapons use the following profile; Range: unlimited, S8, AP3, Heavy 1, One-Shot. They always hit on a 2+.

Enjoy!

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