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Friday, March 4, 2011

5E Squats

Yes, squats. Those little guys that GW tries to make us forget. Here's a codex for 5E for the army that gets little love.

Squats special rules.
Preferred Enemy: Orks
Preferred Enemy: Tyranids
Night Vision
HQ
Warlord 130pts.
WS BS S T W I A Ld Sv
Warlord 7 6 4 5 3 5 3 10 4+
Composition: 1 Warlord
Unit Type: Independent Character
Wargear:
Carapace Armor, Close Combat Weapon, Laspistol, Frag and Krak Grenades, Melta Bombs
Options:
Replace laspistol/CCW with:
Bolt pistol 2 pts.
Combi-Bolter 5 pts.
Combi-Flamer, Melta, Plasma 5 pts.
Storm Shield, Power Weapon, Plasma Pistol 15 pts.
Power Fist 25 pts.
Relic Weapon 30 pts.
Thunder Hammer 30 pts.
Masterwork Armor 15 pts.
Replace all Equipment with Exo-Armor, Combi-
Bolter and Power Axe. 40 pts.
Replace Exo-Armor’s Combi-Bolter with:
Combi- Flamer, Melta, Plasma 5 pts.
Replace Exo-Armor Power Weapon with:
Power Fist or Storm Shield 10 pts.
Thunder Hammer 15 pts.
If Exo-armor is taken, may replace Power Axe
with a Deathlance and be mounted on a Trike 35 pts.

Honor Guard 80 pts.
WS BS S T W I A Ld Sv
Hearthguard 4 4 3 4 1 2 2 9 3+
Clan Champion 5 4 4 4 1 3 2 9 3+
Composition: 1 Clan Champion, 2 Hearth Guard
Unit Type: Infantry
Wargear:
Masterwork Armor, Power Weapon, Laspistol
Options:
May include up to 7 additional Hearthguards 15 pts per model.
Clan Champion may replace his Laspistol with:
Close Combat Weapon free
Bolt Pistol 2 pts.
Clan Champion may replace his power weapon with:
A thunder hammer 15 pts.
Any model may take:
A relic weapon 15 pts.
One Hearth Guard may carry the Clan Standard 25 pts.

Grimblad, Master of the Forge 210 pts.
WS BS S T W I A Ld Sv
Grimblad 7 6 5 5 3 1(4) 2 10 3+
Composition: 1 (Unique)
Unit Type: Independent Character
Wargear:
Masterwork Armor, Thunder Hammer, Plasma Pistol, Frag and Krak Grenades, Melta Bombs
Special Rules: Master Craftsman, Fearless, Counterassault

Thorson, Master of Tactics 230 pts.
WS BS S T W I A Ld Sv
Thorson 7 4 5 5 4 4 4 10 3+
Composition: 1 (Unique)
Unit Type: Independent Character
Wargear:
Masterwork Armor, Relic Weapon, Frag and Krak Grenades, Melta Bombs
Special Rules: Tunnel Fighting, Fearless

Living Ancestor 60 pts.
WS BS S T W I A Ld Sv
Ancestor 3 2 3 5 2 2 1 10 -
Composition: 1 Model
Unit Type: Independent Character
Wargear:
Laspistol, Force Weapon
Special Rules: Psyker, Slow and Purposeful
Options:
May be mounted on an Attack Trike in place of the
Trike’s Weapon and Gunner. 35 pts.
May take up to two powers from the following list:
MENTAL FORTRESS
FORCE DOME
HAMMER OF FURY
DOMINATION

Wulfgar, Reader of the Runes 120 pts.
WS BS S T W I A Ld Sv
Wulfgar 5 3 4 5 3 3 3 10 3+
Composition: 1 (Unique)
Unit Type: Independent Character
Wargear:
Thunder Hammer, Mastercrafted Armor
Special Rules: Psyker, Slow and Purposeful, Master Strategist
Options:
May take up to three powers from the following list, additionally, may use two a turn.
MENTAL FORTRESS
FORCE DOME
HAMMER OF FURY
DOMINATION



Troops
Brotherhood 60 pts.
WS BS S T W I A Ld Sv
Warrior 4 3 3 4 1 2 1 8 4+
Elder 4 3 3 4 1 2 2 9 4+
Composition: 1 Elder, 4 Warriors
Unit Type: Infantry
Wargear:
Carapace Armor, Close Combat Weapon, Lasgun, Frag and Krak Grenades
Options:
May include up to five additional Warriors 10 pts per model
Any model may replace its lasgun with:
Laspistol free
Boltpistol 2 pts.
Boltgun 2 pts.
If the squad numbers ten models, one Warrior may replace his Lasgun with one of the following:
A flamer free
A meltagun 5 pts.
A plasma gun 10 pts.
A heavy bolter 15 pts.
If the squad numbers ten models, one Warrior may replace his Las gun with one of the following:
A heavy bolter, multi-melta, or missile launcher. Free
A plasma cannon 5 pts.
A lascannon 10 pts.
The Elder may replace his lasgun and/or his close combat weapon with:
A las pistol free.
A bolt pistol 2 pts.
A combi-bolter, melta, flamer or plasma 10 pts.
Plasma pistol 15 pts.
Power weapon 15 pts.
Power Fist 25 pts.

Squat Tunnelers 70 pts
WS BS S T W I A Ld Sv
Warrior 4 3 3 4 1 2 1 8 4+
Elder 4 3 3 4 1 2 2 9 4+
Composition: 1 Elder, 4 Warriors
Unit Type: Infantry
Special Rules: Outflank
Wargear:
Carapace Armor, Close Combat Weapon, Laspistol, Frag and Krak Grenades
Options:
May include up to five additional Warriors 10 pts per model.
Any model may replace his laspistol and/or his close combat weapon with:
A flamer free
A boltpistol 2 pts.
A meltagun 5 pts.
A power weapon 15 pts.
If the squad numbers ten models, up to two Warriors may replace their weapons with:
A multi-melta or a heavy bolter free
A seismic hammer 15 pts.

Dedicated Transports
Any squad except Exo-Armors numbering ten models or less may take one of the following as a dedicated transport:
Rhino 50 pts.
BS F S R
3 11 11 10
Unit Type: Tank
Transport Capacity: Ten Models
Special Rules: Repair, Fast
Wargear:
Twin linked bolter
Smoke launchers
Searchlight
Options:
May take any of the following:
A twin-linked bolter 10 pts.
A hunter-killer missile 10 pts.
A dozer blade 5 pts.
Extra armor 15 pts.



Assault Pod 40 pts.
BS F S R
3 12 10 10
Unit Type: Tank
Transport Capacity: Ten Models
Special Rules: Deep Strike, Assault Vehicle, Inertial Guidance System
Wargear:
Meltacannon


Trojan Utility Hauler 35 pts.
BS F S R
Unit Type: Tank, Open-topped
Transport Capacity: Ten Models
Special Rules: Outflank, Move Through Cover
Wargear:
Heavy Bolter, Dozer blade
Options:
May take any of the following:
A twin-linked bolter 10 pts.
A hunter-killer missile 10 pts.
Extra armor 15 pts.
May replace its heavy bolter with one of the following:
A heavy flamer free
A multi-melta 15 pts.
Elites
Exo-armor squad 100 pts.
WS BS S T W I A Ld Sv
Exo-Armor 4 3 4 4 1 2 2 9 2+
Composition: 5 Exo-armors
Unit Type: Infantry
Wargear:
Exo-armor, power weapon, Bolter
Options:
May include up to five additional Exo-armors 20 pts per model.
For every five models in the squad, one Exo-armor may choose one of the following options:
Replace his bolter with a multi-melta 5 pts.
Replace his bolter with a seismic hammer 30 pts.

One Exo-armor squad in the army may select a Land Raider of any type as a dedicated transport.

Hearthguard Veterans 75 pts.
WS BS S T W I A Ld Sv
Hearthguard 4 4 3 4 1 2 2 9 3+
Composition: 5 Hearthguard
Unit Type: Infantry
Wargear:
Masterwork Armor, Power Weapon, Laspistol
Options:
May include up to 20 additional Hearthguard 15 pts per model.
Any model may replace its laspistol with:
Boltpistol 2 pts.
Any model may replace its Power Weapon and Laspistol with
A Bolter free
A flamer free
A meltagun 5 pts.
A combi-bolter, melta, flamer or plasma 10 pts.
A plasma gun 10 pts.
A plasma pistol 15 pts.
If the squad numbers ten models, one Warrior may replace his power weapon and Laspistol with one of the following:
A heavy bolter, multi-melta, or missile launcher. Free
A plasma cannon 5 pts.
A lascannon 10 pts.
Any model may replace his power weapon with:
A bolt pistol 2 pts.
Power Fist 10 pts.





Fast Attack
Squat Bike Squad 70 pts.
WS BS S T W I A Ld Sv
Warrior Biker 4 3 3 4(5) 1 2 1 8 4+
Elder Biker 4 3 3 4(5) 1 2 2 9 4+
Attack Trike 4 3 3 4(5) 2 2 2 8 4+
Composition: 1 Elder Biker, 2 Warrior Bikers
Unit Type: Bike
Wargear:
Carapace Armor, Laspistol, Frag and Krak Grenades, Squat bike
Options:
May include up to five additional Warrior Bikers: 20 pts per model.
The Elder may replace his laspistol with:
A bolt pistol 2 pts.
A combi-bolter, melta, flamer or plasma 10 pts.
Plasma pistol 15 pts.
Power weapon 15 pts.
Power Fist 25 pts.
The Elder may take:
Melta Bombs 5 pts.
Up to two Bikers may replace their laspistols with:
A flamer 5 pts.
A meltagun 10 pts.
A plasma gun 15 pts.
Add one heavy bolter armed Attack Trike to the Squadron: 35 pts.
The Attack Trike may upgrade its heavy bolter
to a multimelta 10 pts.



Attack Trike Squad 35 pts per model
WS BS S T W I A Ld Sv
Attack Trike 4 3 3 4(5) 2 2 2 8 4+
Composition: 1-3 Attack Trikes
Unit Type: Bike
Wargear:
Carapace Armor, Laspistol, Frag and Krak Grenades, Squat bike, Heavy Bolter
Options:
Any Attack Trike may upgrade its heavy bolter
to a multi-melta. 10 pts.







Heavy Support
Thunderer Squad 50 pts.
WS BS S T W I A Ld Sv
Warrior 4 3 3 4 1 2 1 8 4+
Composition: 5 Warriors
Unit Type: Infantry
Wargear:
Carapace Armor, Lasgun, Frag and Krak Grenades
May include up to five additional Warriors 10 pts per model.
Any model may replace their Lasgun with one of the following:
A heavy bolter, multi-melta, or missile launcher. 15 pts.
A plasma cannon 25 pts.
A lascannon 35 pts.

Thudd Gun 85 pts.
WS BS S T W I A Ld Sv
Thudd Gun 4 3 3 4 1 2 1 9 4+
Warrior 4 3 3 4 1 2 1 8 4+
Composition: 1 Thudd Gun, 2 Warriors
Unit Type: Artillery.
Wargear: Thudd Gun, Carapace Armor, Laspistol
Options:
May take up to two additional Warriors: 10 pts. per model.

Land Raider 250 pts.
BS F S R
3 14 14 14
Unit Type: Tank
Transport Capacity: Twelve Models
Special Rules: Assault Vehicle
Wargear:
Twin-linked heavy bolter
Two twin-linked lascannons
Smoke launchers
Searchlight
Options:
May take any of the following:
A twin-linked bolter 10 pts.
A hunter-killer missile 10 pts.
A multimelta 10 pts.
Extra armor 15 pts.






Engineers Squad 45 pts.
WS BS S T W I A Ld Sv
Engineer 4 3 3 4 1 2 1 8 3+
Composition: 3 Engineers
Unit Type: Infantry
Wargear: Masterwork Armor, Laspistol, Close Combat Weapon, Meltabombs
Options:
May take up to two additional Engineers 15 pts. per model.
One Battlefield Engineer per squad may take:
A power field generator 30 pts.
Two Engineers may join together as an Experimental Weapon Team and take:
A Mole Launcher 25 pts.
A Conversion Beamer 30 pts.
A Graviton Gun 40 pts.
Special Rules: Battlefield Engineering, Bolster Defences

Explanation:
Battlefield Engineering: Before the start of the game, for each engineer model in your army, you may place a large blast marker representing a minefield onto the battlefield. This area is dangerous terrain for the rest of the game.
Bolster Defences: Engineers can increase the effectiveness of cover, reinforcing crumbling walls and re-welding badly damaged spars. Each Engineer Squad can bolster a single ruin before the game begins. When you deploy, nominate one ruin in your deployment area for your Engineers to bolster. The ruin’s cover save is increased by one for the duration of the game. A ruin can only be bolstered once.

Predator Tank 60 pts.
BS F S R
3 13 11 10
Unit Type: Tank
Special Rules:
Wargear:
Autocannon
Smoke launchers
Searchlight
Options:
Replace Autocannon with a twin-linked lascannon 45 pts.
May take side sponsons with heavy bolters for 25 pts.
Or with lascannons for 60 pts.
May take any of the following:
A twin-linked bolter 10 pts.
A hunter-killer missile 10 pts.
A dozer blade 5 pts.
Extra armor 15 pts.





MENTAL FORTRESS
This power is used at the beginning of any Squat turn. Once used successfully, this power remains in effect for the rest of the
game, even if the Ancestor uses another psychic power. Any psychic power taking effect within 12” of the Ancestor is nullified
on a roll of 4+. If two opposing Ancestors have this power in action and the areas of effect overlap, both powers end immediately. The Mental Fortress does not nullify powers that are always active, such as some Warlock powers and Tyranid Psychic powers.
FORCE DOME
The Ancestor creates an impenetrable barrier of psychic energy around himself. This power is used in the Shooting phase instead of firing a weapon (although the Ancestor’s bike rider may still fire his twin-linked bolters). Place a spare Large blast marker centred on the Ancestor. Any model completely within the dome receives a 3+ Invulnerable save against Shooting. Any model trying to move or assault into the dome must take a Difficult terrain test. Models that are only partially within the dome are pushed outside when the barrier is created. The dome counts as impassable terrain for the purposes of Deep Striking into it. The dome persists as long as the Ancestor remains stationary.
HAMMER OF FURY
Used in the Shooting phase instead of firing a weapon (although the Ancestor’s bike rider may still fire his twin-linked bolters), the Ancestor summons the wrath of the Ancestors and focuses it in a blast of pure energy. This power is treated as a ranged weapon that hits automatically and has the following profile: Range: 18” Strength: 5 AP: – Type: Assault 1,Blast.
DOMINATION
This power is used in the Shooting phase instead of firing a weapon (although the Ancestor’s bike rider may still fire his twin-linked bolters). Choose a target within 12” and within Line of Sight of the Ancestor. The target may not be Locked in close combat. Both the Ancestor and the target unit roll 1D6 and add their Ld to the roll. If the Ancestor rolls higher, he may compel the target unit to move up to its maximum normal move in a direction of his choice (but he may not force the unit to move off the table, and the unit may not make an assault), or shoot at a unit of the Ancestor’s choice.

Master Craftsman: The weapons of all models in an Honor Guard attached to Grimblad count as Masterwork weapons.
Master Strategist: Wulfgar adds +1 to all reserve rolls.
Tunnel Fighting: When you choose Thorson as an HQ choice, all infantry models in your army gain the Counterattack universal special rule. They keep this rule even if Thorson is slain.










Weapon Range S AP Type
Laspistol 12” 3 - Pistol
Lasgun 24” 3 - Rapid Fire
Boltpistol 12” 4 5 Pistol
Bolter 24” 4 5 Rapid Fire
Heavy Bolter 36” 5 4 Heavy 3
Flamer Template 4 5 Assault 1
Meltagun 12” 8 1 Assault 1
Multi-melta 24” 8 1 Heavy 1
Meltacannon 24” 8 1 Heavy 1, Blast
Lascannon 48” 9 2 Heavy 1
Autocannon 48” 7 4 Heavy 2
Conversion Beamer
Up to 18” Heavy 1, Blast
18”-42” Heavy 1, Blast
42”-72” Heavy 1, Blast
Graviton Gun 24” X X Heavy 1, Gets Hot!
Mole Launcher 12”-120” 3 6 Heavy 1, Blast
Thudd Gun 48” 4 6 Heavy 4, Blast, Barrage
Plasma Pistol 12” 7 2 Rapid Fire, Gets Hot!
Plasma Gun 24” 7 2 Rapid Fire, Gets Hot!
Plasma Cannon 36” 7 2 Heavy 1, Blast, Gets Hot!

Troop Types
WS BS S T W I A Ld Sv
Ancestor 3 2 3 5 2 2 1 10 -
Attack Trike 4 3 3 4(5) 2 2 2 8 4+
Clan Champion 5 4 4 4 1 3 2 9 3+
Elder 4 3 3 4 1 2 2 9 4+
Elder Biker 4 3 3 4(5) 1 2 2 9 4+
Engineer 4 3 3 4 1 2 1 8 3+
Exo-Armor 4 3 4 4 1 2 2 9 2+
Grimblad 7 6 5 5 3 1(4) 2 10 3+
Hearthguard 4 4 3 4 1 2 2 9 3+
Thorson 7 4 5 5 4 4 4 10 3+
Warlord 7 6 4 5 3 5 3 10 4+
Warrior 4 3 3 4 1 2 1 8 4+
Warrior Biker 4 3 3 4(5) 1 2 1 8 4+
Wulfgar 5 3 4 5 3 3 3 10 3+


Vehicles
BS F S R
Assault Pod 3 12 10 10
Land Raider 3 14 14 14
Predator 3 13 11 10
Rhino 3 11 11 10
Trojan UV 3 12 10 10