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Thursday, April 5, 2012

Noon to 5 Action, 5pm-2amish Avatar! Sat 8th!

Saturday games at action usually last from about noon to five, so head on over to Avatar on rainbow and charleston to play all night! The owner of Avatar doesnt close shop until the last person leaves! Come enjoy 5 tables, GREAT scenery, new people and hours of warhammer/miniature gaming!

Thursday, March 29, 2012

here's some quick fun for Ork players.

DA DROPSHIP!!!!                                  245 pts.
BS            F              S              R
2              12           12           10
Unit Type: Skimmer, Fast
Transport Capacity: 10
Fire Points: The Dropship is a sealed environment (sort of) and as such, has no fire points.
Wargear:               Twin Linked Rokkit Launcha
                                Port Big Shoota
                                Starboard Big Shoota
                                Bomz
                                Four Gretchin Guided Rokkits (always hit on a 2+)
                                Stickbom Chuckas
Special Roolz:        Mayday!
                                Supersonic
                                Patchwork Armor
                                Bommin Run
                                Deep Strike
                                Assault Vehicle
Wargear and Special Rules Explanation:
Mayday!: Whenever this vehicle would suffer a wrecked result for any reason, roll on the following table:
D6   Effect
1-2  Kaboom! The Dropship explodes, catapulting flaming debris and stunned Orks in all directions. The Dropship is destroyed. All passengers and models within D6” take a Strength 3 hit. Surviving passengers must disembark and take a Pinning test.

3-4  Kareen! The shot sends the Dropship out of control. Move the Dropship 3d6” as far as possible in a random direction (the Ork player chooses if he rolls a Hit on the Scatter dice). The apply the Kaboom! result above. If the Dropship would careen into enemy models or terrain, stop it 1” away.

5-6  Kerrunch! Something vital gives, but the Ork passengers bail out of their vehicle before it falls apart with a noice like a Meganob falling down a spiral staircase. The Ork passengers take no damage but must immediately disembark. The Dropship is then wrecked.

Supersonic: This vehicle can move flat-out up to 36 inches.

Gunship: This vehicle may fire all of its weapons while moving flat-out..

Patchwork Armor: Vehicles with this special rule are ramshackle affairs, held together by the collective will of the crew and the Mekboy that built it. This vehicle has a 5+ invulnerable save due to its strange construction which causes most shots to miss its vital components.

Bommin Run: This vehicle can perform a special bombing run resolved in the following manner: Once each turn during this vehicle’s movement, if this vehicle passes over an unengaged enemy unit, you may place the large blast marker centered on that unit.  Roll a D6 plus the scatter die to resolve the final location of the shot. Then each unit under the template suffers a S6, AP6 hit. Vehicles are hit on their rear armor.

Gretchin Guided Rokkits: These weapons use the following profile; Range: unlimited, S8, AP3, Heavy 1, One-Shot. They always hit on a 2+.

Enjoy!

Monday, March 26, 2012

Another Small-Point 40K System

Hey Everybody, rainbow - (Adam) here, and since we've been showing a little interest in small-point games recently, I wanted to bring some attention to a game system made by one of our fellow players. A guy by the name of Big Jim who's been around for a long time made a system called system, like a cross between Zone Mortalis, Necromunda, and good ol' Kill Team. It's a really interesting setup, and I figured I'd link it on here. Tell me what you all think, and enjoy.